Comments

Log in with itch.io to leave a comment.

(+1)

fucking amazing

(1 edit) (+1)

Awesome new additions, the rarity weapon system is really cool :D

Small bug i encountered

There seems to be a bit of weirdness with the enemy spawn at times, i had a few turrets spawn inside containers

But yeah other than that i think it can only get better from here compared to the original jam version, you guys keep up the good work :)

(+1)

Thank you for the feedback. Yeah the spawning can get a bit weird at times but have ideas on how to improve it. Thankfully turrets are not required to finish the stage so as long as mechs and drones dont spawn out of reach the game cant soft lock players.

From what i played it seemed to happen only with turrets, so no worries no softlock ^^

(+1)

A solid game, I played this game a few updates ago but in its current version, it feels great! Although, not sure how to feel about the RNG in my few playthroughs prior to this video... But in any case, the only thing I think would improve this game is maybe new enemy types and maybe biome-specific hazards/enemies? So the different environments can feel more "different" from one another!
(+1)

I saw the video! Thanks for playing. Yes the RNG could use more balancing. Once you find the rocket you kinda just fly through the game haha.

(+1)

Indeed lol

Maybe tweaking the system to give higher chances for certain weapons to have... certain stats? As I find no reason to use burst or single fire weapons over full auto due to the DPS and the fact I don't need to click every time I want to shoot!

On another note, I just remembered that when I was buying upgrades, I could "rebuy" a upgrade for some reason. Not a big issue, but it is interesting :P

(1 edit) (+1)

Yeah the clicking was a common complaint. I did not test to see if you could rebuy skills, it's possible the rebuy stacks their effects haha.

(+1)

Huh... I didn't try to see if they stacked during one of my test playthroughs before recording... Although it would be funny to see if the movement speed upgrades stacked. Moving around at lightspeeds would be quite the sight to see!

(+1)

Really amazing, all the elements in the game are rock solid, from the control system to the radar sytsem.

I've learned alot for my own project from playing this one.

(+1)

Would love to see player/pilot progression like kill stats and lvl/rank up

(+1)

Really good! Tho I did seem to have encountered a bug...my hp was always at 0, but I was unkillable [getting hit did nothing]. Closing out of the game and restarting it fixed it tho. Also, are you supposed to lose all credits/upgrades when you exit the game?

^Those aside, this is really fun! Keep up the good work!

Should be fixed now with the recent update. And yes there is no save function for the game. Data persists only for the play session. I never tested the standalone build but that one might actually persist data.
Thanks for playing!

(+1)

Pretty fun keep up the great work. can never have too man mech games ^^

Thank you all for playing! Just pushed update 0.8.13 which implements the audio assets the team worked so hard to make. More updates to come!

(+1)

pretty fun game so far, hope to see more from you guys. 
i think more enemy types would be interesting and maybe even some named Enemies just for fun. 

Enjoyed this a lot! Couldn't seem to find the extraction point on my first playthrough; defeated all enemies then wasn't sure where to go. But I love the aesthetic, and it seems to have pretty deep gameplay for a jam game. Great job!

(+1)

I like the look and general idea, weapon info when swapping could be more clear and the balance was off. I was a bit confused on where to go and what to do exactly at first, could maybe use some clearer explanation. If polished up I could see this being really fun, keep at it!

Thanks for the feedback, we have some UI assets that will help a lot with the communication. Should see improvements in several days.

(+2)

Really ambitious!

enjoyed the movement a lot, felt precise but not too methodical,

I think the shooting could've had some sort of limitation such as a cooldown, the auto rocket felt a bit wacky cuz I just held the shoot button lol,

The idea behind it is actually fairly unique, a rogue armored core-esq experience with extraction mechanics is pretty cool and fits the theme.

Please keep making this in some capacity!

(+1)

Thank you for playing! We have a lot of mechanics implemented but not yet fine tuned. Hope to roll out some quality of life updates in the next few days. Check back soon!


And yes lots of potential here. We will look into how we can expand on the idea some more.