Rogue Storm

Prepare for an adrenaline-fueled, mechanized combat experience in "Rogue Storm." Take control of a powerful mech and face relentless waves of enemies in dynamically generated missions. Collect uniquely generated weapons from fallen foes, but beware of the high stakes - death means losing all your earned credits and gear. Strategize wisely, deciding between returning to safety for permanent mech upgrades or risking the onslaught of another mission. Can you conquer the storm and become the ultimate mech pilot?

*Note* Please see known issues at the bottom of the page. More releases to come. Thanks for playing!


Features

  • Fast paced 3rd person action with rogue-like elements
  • Experience 80+ uniquely generated weapons
  • Take on endless randomly generated missions
  • Die in a mission, lose all earned credits and start from scratch
  • Unlock permanent ugrades by spending earned credits on the skill tree
  • Make repairs and safely deposit credits at the Repair Shop

Controls

ActionKeys
MovementWASD
LookMouse
DashLeft Shift
JumpSpace [Tap]
FlySpace [Hold]
ShootLMB
InteractF

How To Play

Destroy enemy units and complete stages to earn credits. Use your radar to find your objectives more easily.

Discover powerful new weapons as you progress stage to stage. Both stages and weapons are randomly generated. Weapons can range in a number of ways such as projectile types like Ballistic to Plasma and Rockets as well as having different fire modes like Semi Auto, Burst Fire, and Full Auto.


Discover pwoerful weapon effects which further augment your combat abilities. 


If you die in a mission you lose all credits so be sure to take advantage of the Repair Shop. In the Repair Shop you can regain HP at a cost and save your credits from consiquences of death.


Saved credits can be spent on a skill tree to make permanent upgrades to your mech outside of individual runs.


Become a powerful force to be reckoned with and see how far you can get!

Credits

Alex Lazea

Lead Programmer | Designer

https://griggy.itch.io/ (Griggy)
https://www.instagram.com/griggy_games/ (@griggy_games)

Carlo Sbisa

Lead Artist | Programmer

https://linktr.ee/Justasquid00
https://theearthwasblue.itch.io/ (theEarthWasBlue)

Russell Lim

Audio Lead | Technical Sound Designer

https://twitter.com/russ_audio (@russ_audio)
https://russ-audio.itch.io/ (russ_audio)

Edwin Zachman

Music Composer

https://www.instagram.com/zachmanity.mp3/  (@zachmanity.mp3)
https://zachmanity.itch.io/ (zachmanity)

Alyssa Fabian

Sound Designer

https://instagram.com/alyssafbean/ (@alyssafbean)
https://eggie777.itch.io/ (Eggie777)

Known Issues

  • [Fixed in build 0.9.0] BUG: Leaving the "Repair Shop" causes the player to lose all credits. This should not happen. Only death should cause credits to be lost.
  • [Added in build 1.0.0] UI assets and polish is in the works
  • [Fixed in build 0.8.13] Audio assets have not been fully implemented yet
  • [Fixed in build 0.9.0]  Weapon drops are not chance based yet
  • [Fixed in build 0.9.0] Balancing needs work
  • Sometimes projectiles fail to detect collisions and may pass through scene geometry

Releases

  1. Build_1.0.0
    1. Added new UI assets
  2. Build_0.9.1
    1. Fixed issue where "Deposit Credits" button would replace saved credits rather than add to the saved amount.
    2. Fixed an issue where the game level generator does not iterate in size when leaving the repair shop.
    3. Lowered default mouse sensitivity.
  3. Build_0.9.0
    1. Improved game balance.
      1. Weapon balance and added scaled weapon rarity drops.
      2. Enemy waves and stats scale with game progress.
      3. Stages grow in size with game progress.
    2. Improved UI.
    3. Added an exit icon on the radar to help guide players out of levels.
    4. Added improved visual cues for gameplay mechanics like level exit and shields.
    5. Fixed bug where player loses credits when switching between the skill tree and main menu.
  4. Build_0.8.14
    1. Fixed bug where the player stops taking damage.
    2. Fixed bug where players choosing to end their run from the "Repair Shop" also lose all credits earned. Game now properly saves credits.
    3. Minor UI and audio adjustements.
  5. Build_0.8.13
    1. Bug fixes and added audio assets
  6. Build_0.8.10 [Initial release]




StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorsGriggy, theEarthWasBlue
GenreAction
TagsFast-Paced, Mechs, Roguelike

Download

Download
RogueStorm_Build_1.0.0.zip 51 MB
Download
RogueStorm_Build_0.9.1.zip 51 MB
Download
RogueStorm_Build_0.8.14.zip 52 MB
Download
RogueStorm_Build_0.8.10.zip 51 MB

Comments

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(+1)

fucking amazing

(1 edit) (+1)

Awesome new additions, the rarity weapon system is really cool :D

Small bug i encountered

There seems to be a bit of weirdness with the enemy spawn at times, i had a few turrets spawn inside containers

But yeah other than that i think it can only get better from here compared to the original jam version, you guys keep up the good work :)

(+1)

Thank you for the feedback. Yeah the spawning can get a bit weird at times but have ideas on how to improve it. Thankfully turrets are not required to finish the stage so as long as mechs and drones dont spawn out of reach the game cant soft lock players.

From what i played it seemed to happen only with turrets, so no worries no softlock ^^

(+1)

A solid game, I played this game a few updates ago but in its current version, it feels great! Although, not sure how to feel about the RNG in my few playthroughs prior to this video... But in any case, the only thing I think would improve this game is maybe new enemy types and maybe biome-specific hazards/enemies? So the different environments can feel more "different" from one another!
(+1)

I saw the video! Thanks for playing. Yes the RNG could use more balancing. Once you find the rocket you kinda just fly through the game haha.

(+1)

Indeed lol

Maybe tweaking the system to give higher chances for certain weapons to have... certain stats? As I find no reason to use burst or single fire weapons over full auto due to the DPS and the fact I don't need to click every time I want to shoot!

On another note, I just remembered that when I was buying upgrades, I could "rebuy" a upgrade for some reason. Not a big issue, but it is interesting :P

(1 edit) (+1)

Yeah the clicking was a common complaint. I did not test to see if you could rebuy skills, it's possible the rebuy stacks their effects haha.

(+1)

Huh... I didn't try to see if they stacked during one of my test playthroughs before recording... Although it would be funny to see if the movement speed upgrades stacked. Moving around at lightspeeds would be quite the sight to see!

(+1)

Really amazing, all the elements in the game are rock solid, from the control system to the radar sytsem.

I've learned alot for my own project from playing this one.

(+1)

Would love to see player/pilot progression like kill stats and lvl/rank up

(+1)

Really good! Tho I did seem to have encountered a bug...my hp was always at 0, but I was unkillable [getting hit did nothing]. Closing out of the game and restarting it fixed it tho. Also, are you supposed to lose all credits/upgrades when you exit the game?

^Those aside, this is really fun! Keep up the good work!

Should be fixed now with the recent update. And yes there is no save function for the game. Data persists only for the play session. I never tested the standalone build but that one might actually persist data.
Thanks for playing!

(+1)

Pretty fun keep up the great work. can never have too man mech games ^^

Thank you all for playing! Just pushed update 0.8.13 which implements the audio assets the team worked so hard to make. More updates to come!

(+1)

pretty fun game so far, hope to see more from you guys. 
i think more enemy types would be interesting and maybe even some named Enemies just for fun. 

Enjoyed this a lot! Couldn't seem to find the extraction point on my first playthrough; defeated all enemies then wasn't sure where to go. But I love the aesthetic, and it seems to have pretty deep gameplay for a jam game. Great job!

(+1)

I like the look and general idea, weapon info when swapping could be more clear and the balance was off. I was a bit confused on where to go and what to do exactly at first, could maybe use some clearer explanation. If polished up I could see this being really fun, keep at it!

Thanks for the feedback, we have some UI assets that will help a lot with the communication. Should see improvements in several days.

(+2)

Really ambitious!

enjoyed the movement a lot, felt precise but not too methodical,

I think the shooting could've had some sort of limitation such as a cooldown, the auto rocket felt a bit wacky cuz I just held the shoot button lol,

The idea behind it is actually fairly unique, a rogue armored core-esq experience with extraction mechanics is pretty cool and fits the theme.

Please keep making this in some capacity!

(+1)

Thank you for playing! We have a lot of mechanics implemented but not yet fine tuned. Hope to roll out some quality of life updates in the next few days. Check back soon!


And yes lots of potential here. We will look into how we can expand on the idea some more.