Hakaiju is a third person action game where YOU are the giant Kaiju rampaging through the city. You will need to fight off waves of military opposition while destroying as much of the city as you can! Fill the Destruction Meter to 100% or die trying.

Please consider giving us your feedback on the game by taking this quick Survey. Thank you in advance!

This game made in 2 weeks for the Kaiju Jam II 2023.



**CREATOR'S NOTE**: HAKAIJU WORKS BEST WHEN YOU DOWNLOAD IT TO YOUR COMPUTER. The WebGL version is functional but has a noticeable performance drop.

HOW TO PLAY

Gather experience points by destroying the city and military units. 

Once your experience meter is full, you’ll be prompted to level up! You can spend your level up point on your Toughness, Destruction, or Agility stats, each of which will grant different stat buffs to your Kaiju. 

At specific levels, you’ll earn brand new abilities regardless of which stats you’ve already buffed. Explore the Stats screen from the pause menu for more details!

CONTROLS


Move with WASD or the left analog stick of your controller.  Move the camera with your mouse or the right analog stick of your controller.

ABILITIES

Light Attack

  • Controls: Left Mouse Button or Right Bumper/R1
  • Description: Swipe your claws in the direction you're facing. Your go to for hurting anything and everything.
  • Cooldown: None

Charge

  • Controls: Left Shift or Right Face Button.
  • Description: Launch forward with a quick burst of speed. Useful for closing the gap on enemies or getting out of firing range.
  • Cooldown: 3 seconds

Tail Attack

  • Controls: Right Mouse Button or Right Trigger/R2
  • Description: A devastating tail swing attack. Hits a wider area than the basic attack, and does bonus damage to buildings.
  • Cooldown: 12 seconds

Roar

  • Controls: E Key or Left Bumper/L1
  • Description: Your roar creates a devastating EMP shockwave damaging enemies nearby.
  • Cooldown: 15 seconds

Atomic Breath

  • Controls: Q Key or Left Trigger/L2
  • Description: A stream of nuclear fire will blast out of your mouth in the direction you are facing, cuts through both enemies and buildings like butter.
  • Cooldown: 45 seconds

Credits

Alex Lazea: Programming, Art, UI
Cory Sowick: Game Design, Level Design
Peleg Bahat: Music, Sound FX
Samantha Scardino: Voice Acting, UI

Known Issues

  • WebGL build can have significant performance issues. Please try to download the Windows build for a smoother experience.
  • The controls are frame rate dependent and can fluctuate in responsiveness.
  • The UI is not fully compattible with the UI. It is best to use the mouse for UI interaction.

Updates

v0.10.8 (31/10/24)

  • Added in-game link to survey for player feedback.
  • Baked lighting for improved fps.

v0.10.7 (04/08/23)

  • Improved player and level collision.
  • Enabled fullscreen support for Standalone build. Use Alt+Enter to toggle fullscreen.
  • Fixed UI bugs.
  • Implemented frame staggered enemy spawn to reduce stuttering during spawn waves.
  • Improved leg hitboxes.
  • Increased enemy movement speeds.


Updated 15 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorsGriggy, pwnofprophecy, Peleg Bahat
GenreAction, Simulation
Made withUnity
TagsDestruction, kaiju, Monsters, Physics, Unity

Download

Download
Hakaiju_StandaloneBuild_0.10.8.zip 98 MB
Download
Hakaiju_StandaloneBuild_0.10.7.zip 76 MB
Download
Hakaiju_WinBuild_0.10.3.zip 76 MB

Comments

Log in with itch.io to leave a comment.

I hate how the atomic breath doesn't go on a straight line when playing on browser, let alone not being able to upgrade further when reaching to a certain level

(1 edit)

hey guys why doesnt it work for me can you tell me some issues and how to solve them thanks!

(+1)

Incredible game! Such a fund idea and great execution. I just wish the sensitivity on a controller was like doubled. It is so low compared to the mouse. Besides that great work!

(+2)

why arent we funding this?!

(+1)

Indeed, I would pay for a decently sized game out of this! I want a physic based, destructive monster game... 

(+1)

There is one called Excidio the Kaiju Simulator on Steam!

Oh! Nice! From the few seconds I've seen so far, it looks cool! Thanks for informing me, comrade!

(+2)

It was exhilarating and fun to actually become Kaijuu like Godzilla and destroy the city.

The game was fun because you learn more and more attack skills as you level up, so the game never became monotonous. The Atomic Breath is especially cool and fun to use!

(1 edit) (+1)


I do love me giant monster games! Even though they make me crave a sequel to "War of the Monsters" or a actually good triple A giant monster game... I just want to smash things and enjoy the spectacle of buildings falling over, the destruction of everything, along with hundreds, if not thousands of military soldiers, tanks, helicopters, etc trying to stop me.

Would be cool if there was another giant monster game just like War of the Monsters but maybe with things like the military siding with certain monsters?... Welp, I am going way too off track now! There isn't much for me to criticize for a game jam game, besides the lack of graphic options and me craving more DESTRUCTION! Would be super neat if there was little humans running around that we could squish! Just like in War of the Monsters...


Ummm, anyways! This is a great game! I am always impressed about what devs can make in such a short amount of time!

(+1)

Thank you for the feedback. Glad you liked it!

Originally we wanted to make a Kaiju fighting game but that would have been ambitious. Regarding more destruction, that is something we hope to implement after the jam's voting period ends. Will be adding final 3D assets for buildings and perhaps for the windows build we can add people as well.

I watched your video and added support for fullscreen. The newest build should load in fullscreen and if not you can use "Alt+Enter" to toggle it. Enjoy!

(+1)

Oh~? Great! War of the Monsters is the only game I know that had people in it that you can squish between your monster's feet or from your monster's attacks. That game, even though it is a ps2 game, still is my top most favorite monster game of all time. Although not sure if that is nostalgia talking :P


I am not sure how much you would be willing add to "finalize" the game, but 2d or super simple 3d people would be nice along with more details for overall destruction. The game also feels very easy too, I am unsure what you can add to make things harder. Maybe a option to adjust how many military units spawns would help with difficulty? Or something? Or new enemy types! Or maybe... powerful turrets or something?


In any case, I'll definitely play this game again once everything is finished and done for your game here!