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At first I thought of Dead Rising, This was different. I loved every moment except that there was a checkpoint. Please please put a checkpoint, I loved my weapons breaking and having to find something quick it was fun. Now in the end it got insanely hard then the breaking made it harder to withstand the horde. Even with the zombies becoming bat things I could actually vibe with. A zombie who was puking missed me and broke a table with its puke while I was fighting other zombies. Like combat was odd and it got hectic even with the ps1 graphics it felt realistic. Please make another one!!! 

Glat to hear you enjoyed it. I was actually working on a checkpoint system but was running into a number of issues with it. However I can try to revisit it and finish it up in the future I hope. Then the game can have an optional perma death mode ;)

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The atmosphere, the graphics, the zombie combat, man it was all really well done! I have to say the progression felt very natural, finding the keys was intuitive to me, I just had a feeling were the next one would be. The mechanics were solid and responsive, the audio was excellent and atmospheric.  Perfect for spookiness!

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Whilst the premise was interesting and gameplay was fun, I do find the enemies to be far too easy once you get a vague understanding of how much damage weapons do and their durability. Along with the simple fact you can stun lock them! Plus, in more open areas, the enemies are almost zero threat if you take your time. A shame there wasn't any new enemy types to spice things up. 

All things considering, this was a good jam entry! Kind of wished there were more physics involved... like throwing objects at enemies or more whacky ragdolls. I look forward to what else you make in the future, Griggy! 

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Thanks for playing and thanks for the feedback!

You can throw props at enemies by holding F but only light props like mugs, plates, knifves, ect have decent velocity. Heavy props like chairs don't go as far but they can porobably be adjusted to be thrown harder.

We really wanted more enemies and more physics but time ran out unfortunetly. If we have more time or redo the game without a time constraint we would definetly implement more depth to the mechanics.

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No problem, comrade! I always do look forward to what and your fellow devs create!

Oh?  I guess I forgot about the throwing ability some time after reading the controls... Easy to forget if it is shown at the beginning of the game and not actively being used I think!

Welp, that's how game jams are! A likely easier way to make more enemies is by adjusting the stats of ones you already have. Maybe make them red or something to showcase they are different! Anywho, I'll look forward to what you make in the future!

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nice

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Thanks for playing. Realized I never informed the player of the space bar haha. Updating the controls instructions...

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Updated the game page and in game instructions and also placed a prompt for the player to use the space bar.